//==============================================================================
// Mini-map Information
//==============================================================================

B01_MiniMap_01 = {Sala odpraw - Porozmawiaj z Generaem, aby otrzyma instruktae do misji.}
B01_MiniMap_02 = {Magazyn - U Kwatermistrza moesz handlowa wyposaeniem i zapasami.}
B01_MiniMap_03 = {Pomieszczenia rekrutw - Porozmawiaj z Zarzdc Kadr, by doda lub usun kogo z oddziau.}
B01_MiniMap_04 = {Szpital - U Oficera Medycznego mona otrzyma lekarstwa.}
B01_MiniMap_05 = {Park maszyn - W parku maszyn masz dostp do pojazdw, ktre udao ci si zdoby na pustkowiach.}
B01_MiniMap_06 = {Wyjcie - Przejd tutaj ca druyn, aby wyj z bunkra i kontynuowa kampani.}

//==============================================================================//==============================================================================
// Speech File for Bunker 01
//Version 1.3
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================
//******************************************************************************

//******************************************************************************
// FIXTURES OF THE BUNKER
//******************************************************************************

//******************************************************************************
//==============================================================================
// Name: General Barnaky.
// Role: General of the Brotherhood, Commander to the player.
// Background: General Barnaky is the solid presence that has guided the player
// through his/her earlier missions. He is an experienced warrior and a shrewd
// strategist. He has a knack for spotting talent among the raw recruits, and
// the ability to nurture them into proud warriors.
//
// Location: Briefing Room
// Appears: 01
// Removed: End 09
//==============================================================================

name_CORE_Barnaky = {Genera Barnaky}

//==============================================================================
// Situation A00: Floating text
//------------------------------------------------------------------------------
B01_Barnaky_A00 = {Pamitaj, rnimy si od nich nasz wiedz i dyscyplin.}
B01_Barnaky_A01 = {aden mutant nie ma prawa oddycha tym samym powietrzem co my.}
B01_Barnaky_A02 = {Przydaoby si troch wypolerowa ten pancerz.}
B01_Barnaky_A03 = {Zachowaj ostrono kiedy masz do czynienia z mutantami.}
B01_Barnaky_A04 = {Przypomnij mi, ebym ci przedstawi mojej onie, Marii.}
B01_Barnaky_A05 = {Bractwo jest wysp stabilnoci w morzu chaosu.}
//==============================================================================
//******************************************************************************



//******************************************************************************
//==============================================================================
// Name: Paladin Octavius.
// Role: Quarter-Master of the Initiates.
// Background: Octavius is a rather chubby man in his thirties. He is the
// Quarter-Master for the Initiates of the Brotherhood. He hands out equipment
// that the player might need or want.
//
// Location: Equipment Room
// Appears: 01
// Removed: N/A
//==============================================================================


//==============================================================================
// Situation A00: Octavius will introduce himself when he speaks with the
// player for the first time. Speaking to him will initiate the equipment
// screen for the Quarter-Master.
//------------------------------------------------------------------------------
B01_Octavius_A00_W = {Spocznij, onierzu. Jestem Oktawiusz. Zajmuj si waszym wyposaeniem. Pokwitujcie mi cay pobrany sprzt. Nie wypuszcz was, dopki nie dopenicie wszystkich formalnoci. Zrozumiano? Dobra.\n\n

Znacie regulamin. Przejdmy do interesw.}
//==============================================================================


//==============================================================================
// Situation A01: If the player has already met Octavius, he will use a
// different line to initiate the Quarter-Master equipment selection screen.
//------------------------------------------------------------------------------
B01_Octavius_A01_W = {O, jestemy z powrotem, co? wietnie. Mam nadziej, e dbalicie o sprzt.\n\n

Pokacie, co macie.}
//==============================================================================


//==============================================================================
// Situation A02: If the player has already met Octavius twice, he will use a
// a very short line to initiate the Quarter-Master equipment selection screen.
//------------------------------------------------------------------------------
B01_Octavius_A02 = {Co mog dla ciebie zrobi?}
//==============================================================================


//==============================================================================
// Situation B: Octavius has some random lines of his own.
//------------------------------------------------------------------------------
B01_Octavius_B00 = {Hmm. Bro. Sprawdzona.}
B01_Octavius_B01 = {Pancerz. Sprawdzony.}
B01_Octavius_B02 = {Zaraz, zaraz. Nie potrzebuj tych dwch.}
B01_Octavius_B03 = {Widzisz? Bezpiecznik jest w pozycji "wyczony".}
B01_Octavius_B04 = {Trzeba to wyczyci.}
B01_Octavius_B05 = {Ten hem jest pknity.}
//==============================================================================
//******************************************************************************



//******************************************************************************
//==============================================================================
// Name: Smith.
// Role: Mechanic.
// Background: Smith is one of the five mechanics working in the bunkers. Smith
// is a silvery haired man who smokes a cigar and loves it when a plan comes
// together.
//
// Location: Vehicle Depot
// Appears: 01
// Removed: N/A
//==============================================================================


//==============================================================================
// Situation A00: Smith has his initial greeting. After this, he will
// switch to one of the random lines in Situation B.
//------------------------------------------------------------------------------
B01_Smith_A00 = {Cze, jestem Smith. Nie Starszy Smith ani Paladyn Smith, czy Kadet Smith. Po prostu Smith. Jestem mechanikiem. No, to w czym mog pomc?}
//==============================================================================


//==============================================================================
// Situation B: Smith's random greetings after the initial greeting. These
// lines are selected at random everytime the player needs to talk to the
// mechanic.
//------------------------------------------------------------------------------
B01_Smith_B00 = {Czego potrzebujesz?}
B01_Smith_B01 = {Rczna czy automatyczna?}
B01_Smith_B02 = {Wz amerykaski, czy zagraniczny?}
B01_Smith_B03 = {Jestem tu, eby ci pomc.}
B01_Smith_B04 = {Masz licencj pilota?}
B01_Smith_B05 = {Co mog dla ciebie zrobi?}
//==============================================================================


//==============================================================================
// Situation C: Smith's random lines. He is mostly concerned with his work.
//------------------------------------------------------------------------------
B01_Smith_C00 = {Bd potrzebowa mnstwo tamy izolacyjnej.}
B01_Smith_C01 = {Gdzie jest ten klucz?}
B01_Smith_C02 = {Lepiej sprawdz chodnic.}
B01_Smith_C03 = {Jak oni zdoali rozwali WSZYSTKIE amortyzatory?}
B01_Smith_C04 = {Nie ma to jak praca po godzinach.}
B01_Smith_C05 = {Kto siedzia z tyu? Niech to szlag!}
//==============================================================================
//******************************************************************************



//******************************************************************************
//==============================================================================
// Name: Celsius
// Role: Medical Officer in the Brotherhood.
// Background: Celsius is simply the medic inside the bunker. The player can
// visit him whenever healing is needed. He will be busy tending to the wounds
// of the injured soldiers.
//
// Celsius is dressed in robes, he is considered one of the Elders. He is a
// master surgeon and a scholar. Celsius has a deep voice and a confident air
// about him. He never betrays any hint that he is uncertain of his skills.
//
// I would picture him as having white, graying hair. He might even look a
// little like the Diablo II Necromancer.
//
// Celsius will follow the player from bunker to bunker until Bunker 03.
// Once the player has moved to Bunker 02, the other replacement medic,
// Timothy, will take over.
//
// Location: Infirmary
// Appears: 01
// Removed: End 03
//==============================================================================


//==============================================================================
// Situation A00: Celsius' introduction. Celsius will introduce himself the
// first time the player talks to him. He will explain that they can return
// anytime for healing. After talking, the player has a chance to either
// barter for medicine, or exit the conversation. Either way may allow Celsius
// to heal the player's party completely.
//------------------------------------------------------------------------------
B01_Celsius_A00_W = {Witaj, onierzu. Jestem Celsjusz, lekarz i skryba.\n\n

Jeli bdziesz potrzebowa pomocy medycznej, zawsze moesz wrci do bunkra, ale staraj si raczej pozostawa na zewntrz.\n\n

Im rzadziej bdziemy si widywa, tym lepiej.}
//==============================================================================


//==============================================================================
// Situation A01: Celsius' repeats. On subsequenty revisits, Celsius will
// come straight to the point.
//------------------------------------------------------------------------------
B01_Celsius_A01 = {Zaraz ci obejrzymy.}
//==============================================================================


//==============================================================================
// Situation B: Celsius' random lines. These assume he has one or two patients
// in the infirmary. These must float by themselves, not when clicked on.
//------------------------------------------------------------------------------

B01_Celsius_B00 = {Hmmm... paskudna rana klatki piersiowej.}
B01_Celsius_B01 = {Niestety, skoczyy si termometry doustne...}
B01_Celsius_B02 = {Obawiam si, e bd musia amputowa...}
B01_Celsius_B03 = {Hmmm.}
B01_Celsius_B04 = {Bardzo ciekawe.}
B01_Celsius_B05 = {Jakie alergie?}
//==============================================================================
//******************************************************************************



//******************************************************************************
//==============================================================================
// Name: Scribe Timothy
// Role: Replacement Healer.
// Background: Timothy is Celsius' student. He will take over from Celsius
// once Celsius has moved on. Timothy isn't quite as skilled as Celsius which
// is incentive for the player to stick to the current stage.
//
// Location: Infirmary
// Appears: End 03
// Removed: N/A
//==============================================================================


//==============================================================================
// Situation A00: Timothy has no text. He quietly tends to the character's
// wounds. Timothy isn't as experienced as Celsius and he shouldn't sell any
// medical supplies. He might not be able to heal to maximum health or he
// might not be able to help remove radiation contamination. He will sound like a squeaky // voiced teenager who's over his head.
//------------------------------------------------------------------------------
B01_Timothy_A00_W = {Cze, onierzu. Jestem Timothy. Chwilowo peni obowizki lekarza.\n\n

Zaraz obejrz twoje rany, tylko pozbieram igy z podogi. Niedawno je sterylizowaem, wic wytr je tylko zuytym bandaem.}
//==============================================================================

//==============================================================================
// Situation B00: Timothy has no text. He quietly tends to the character's
// wounds. Timothy isn't as experienced as Celsius and he shouldn't sell any
// medical supplies. He might not be able to heal to maximum health or he
// might not be able to help remove radiation contamination.
//------------------------------------------------------------------------------
B01_Timothy_B00 = {Nie jestem pewien, ale zerkn na to.}
//==============================================================================


//==============================================================================
// Situation C: Timothy's random text.
//------------------------------------------------------------------------------
B01_Timothy_C00 = {Och. Wyglda okropnie.}
B01_Timothy_C01 = {Po ktrej stronie jest wyrostek robaczkowy? Jako nie pamitam.}
B01_Timothy_C02 = {Ech, nie cierpi tych rkawiczek. Nigdy ich nie uywam.}
B01_Timothy_C03 = {Hmm. Nigdy nie widziaem czego takiego.}
B01_Timothy_C04 = {Uch! To najobrzydliwsza rzecz, jak w yciu widziaem.}
B01_Timothy_C05 = {Hej! Tego nie byo podczas mojego dwutygoniowego szkolenia.}
//==============================================================================
//******************************************************************************

//******************************************************************************
// ENVIRONMENTAL CHARACTERS
//******************************************************************************

//******************************************************************************
//==============================================================================
// Name: Tiduk
// Role: Tribal who wants to join the Brotherhood.
// Background: Tiduk is one of the tribals of Bramin Woods. He is nineteen
// years of age. He is dressed in traditional fashion and carries a spear.
// He has dark hair, tanned skin, and a stern, proud, look on his face.
//
// He is waiting around as a young hopeful to join the Brotherhood.
// Tiduk will only turn up after mission 02 is completed.
//
// Once the encounter is played, the tribals will be gone by the next return
// to base.
//
// Location: Main Corridor
// Appears: End 02
// Removed: Start 06
//==============================================================================


//==============================================================================
// Situation A00: Tiduk stands around, waiting. He will be the tribal in front
// of the other tribals. Tiduk will explain what is going on if the player
// speaks to him.
//------------------------------------------------------------------------------
B01_Tiduk_A00_W = {Jestem Tiduk. Przybyem razem ze wspplemiecami z Bramin Wood, eby wstpi do Bractwa. Chcemy wstpi wszyscy oprcz mojej siostry, Shauri, ktra wrci do domu nastpnym wozem kupieckim.}
//==============================================================================


//==============================================================================
// Situation A01: If the player continues to talk to Tiduk, he will excuse
// himself with his good-bye line.
//------------------------------------------------------------------------------
B01_Tiduk_A01 = {Powodzenia, bohaterowie!}
//==============================================================================


//==============================================================================
// Situation B: As Tiduk stands around, he has several random remarks.
//------------------------------------------------------------------------------
B01_Tiduk_B00 = {Boski Bramin Walki idzie twoim ladem.}
B01_Tiduk_B01 = {Pewnego dnia docz do waszej druyny.}
B01_Tiduk_B02 = {Prosz, pozwlcie nam wstpi do Bractwa.}
B01_Tiduk_B03 = {Nie bierzcie do siebie mojej siostry... jest w ciy.}
B01_Tiduk_B04 = {Charon przesya swe pozdrowienia.}
B01_Tiduk_B05 = {Chcemy by czci Bractwa.}
//==============================================================================


//==============================================================================
// Situation C: Tiduk has some remarks to Shauri's random comments.
//------------------------------------------------------------------------------
// Tiduk's response to: B01_Shauri_B00 = {Czemu nie mog wstpi do Bractwa?}
B01_Tiduk_C00 = {Bo jeste dziewczyn. A teraz si zamknij.}

// Tiduk's response to: B01_Shauri_B01 = {Kobiety MOG wstpowa do Bractwa!}
B01_Tiduk_C01 = {Wtedy nazwaliby je Babicem. Wracaj do garw.}

// Tiduk's response to: B01_Shauri_B02 = {Dlaczego jeste taki okrutny?}
B01_Tiduk_C02 = {Bo... jeste adniejsza ode mnie.}

// Tiduk's response to: B01_Shauri_B03 = {Poczekaj, niech no tylko mama si dowie.}
B01_Tiduk_C03 = {Nie ma sprawy. To nie moja matka.}

// Tiduk's response to: B01_Shauri_B04 = {Jestem taka podniecona.}
B01_Tiduk_C04 = {Czemu?}

// Tiduk's response to: B01_Shauri_B05 = {Jak tu czysto.}
B01_Tiduk_C05 = {No to si dobrze przyjrzyj, Shauri, bo i tak wrcisz do domu.}
//==============================================================================
//******************************************************************************


//******************************************************************************
//==============================================================================
// Name: Shauri
// Role: Sister of Tiduk.
// Background: Shauri is Tiduk's sister. She is a year younger than Tiduk,
// being eighteen years old. She is a dark haired girl of breathtaking beauty.
// She has dark, thoughtful eyes, a slender form, and hair that she wears down
// to her waist. She is dressed in the simple clothes that women wear in her
// village.
//
// Like her brother, Shauri is also waiting around to join the Brotherhood.
// Shauri will only turn up after mission 02 is completed.
//
// Once the encounter is played, the tribals will be gone by the next return
// to base.
//
// Location: Main Corridor
// Appears: End 02
// Removed: Start 06
//==============================================================================


//==============================================================================
// Situation A00: Shauri stands a little distance from Tiduk. She will talk
// to the player if addressed.
//------------------------------------------------------------------------------
B01_Shauri_A00_W = {Cze, jestem Shauri.\n\n

A tam stoi mj brat, Tiduk. Chcemy wstpi do Bractwa.\n\n

Zaimponoway nam twoje czyny.}
//==============================================================================


//==============================================================================
// Situation A01: If the player talks to her again, she will ask if the player
// thinks it's okay for her to join.
//------------------------------------------------------------------------------
B01_Shauri_A01_W = {Mj brat uwaa, e nie powinnam wstpowa do Bractwa, bo nazwa 'Bractwo' sugeruje, e nadaj si do niego tylko mczyni. Ale ja wierz, e kobiety te mog si przyczy.\n\n

NIE wrc do domu nastpnym wozem kupieckim.}
//==============================================================================


//==============================================================================
// Situation A02: If the player talks to her again, she will excuse herself
// with her good-bye line.
//------------------------------------------------------------------------------
B01_Shauri_A02 = {Mio byo znowu ci zobaczy.}
//==============================================================================


//==============================================================================
// Situation B: As Shauri stands around, she will have some random remarks.
// Note that Tiduk has rebuttals to her random remarks. This will simulate
// a brother-sister argument.
//------------------------------------------------------------------------------
B01_Shauri_B00 = {Czemu nie mog wstpi do Bractwa?}
B01_Shauri_B01 = {Kobiety MOG wstpowa do Bractwa!}
B01_Shauri_B02 = {Dlaczego jeste taki okrutny?}
B01_Shauri_B03 = {Poczekaj, niech no tylko mama si dowie.}
B01_Shauri_B04 = {Jestem taka podniecona.}
B01_Shauri_B05 = {Jak tu czysto.}
//==============================================================================
//******************************************************************************


//******************************************************************************
//==============================================================================
// Tribal Hopefuls:
// These are the tribal hopefuls standing behind Tiduk. There are roughly
// three to four of them. They are fairly chatty for tribals. All of them are
// male.
//
// Note: These guys will turn up only after mission 02 is completed.
// Once the encounter is played, the tribals will be gone by the next return
// to base.
//
// Location: Main Corridor
// Appears: End 02
// Removed: 06
//==============================================================================


//==============================================================================
// Situation A: This is what the Tribals may say (randomly) if the player
// tries to talk to them.
//------------------------------------------------------------------------------
B01_Tribal01_A00 = {wity Braminie! Odezwali si do mnie!}
B01_Tribal01_A01 = {Niedugo bdziemy wsplnie walczy.}
B01_Tribal01_A02 = {Wygldasz jak dzikus w pancerzu!}
B01_Tribal01_A03 = {Mam ci mwi sir?}

B01_Tribal02_A00 = {Uratowalicie mnie! Dzikuj!}
B01_Tribal02_A01 = {Odebrao mi mow.}
B01_Tribal02_A02 = {Nie wiem co powiedzie.}
B01_Tribal02_A03 = {Bdcie pozdrowieni, potni bohaterowie.}

B01_Tribal03_A00 = {Czy mog dotkn twojej zbroi?}
B01_Tribal03_A01 = {Rany. Jestecie bohaterami!}
B01_Tribal03_A02 = {Niesamowite. Naprawd tu jestecie.}
B01_Tribal03_A03 = {To dla mnie honor, e do mnie przemwilicie.}

B01_Tribal04_A00 = {Walczysz jak bramin w sezonie godowym.}
B01_Tribal04_A01 = {Ograbilicie mj szaas?}
B01_Tribal04_A02 = {wity Braminie Dobroczynnoci!}
B01_Tribal04_A03 = {Oby twoje dzieci urodziy si z rozwidlonymi kopytami.}
//==============================================================================


//==============================================================================
// Situation B: This is what the Tribals may say (randomly) on their own.
//------------------------------------------------------------------------------
B01_Tribal01_B00 = {Tu jest tak... czysto.}
B01_Tribal01_B01 = {Gdzie si podzia brud?}
B01_Tribal01_B02 = {Hmm. Ale nudy.}
B01_Tribal01_B03 = {I can't wait to join the Brotherhood.}

B01_Tribal02_B00 = {Duo tu daj do jedzenia?}
B01_Tribal02_B01 = {Ale tu czysto.}
B01_Tribal02_B02 = {Jak dziaaj wiata?}
B01_Tribal02_B03 = {Co to ?}

B01_Tribal03_B00 = {Walcz za Bramin Wood.}
B01_Tribal03_B01 = {Kiedy bdziemy walczy?}
B01_Tribal03_B02 = {*Westchnienie*}
B01_Tribal03_B03 = {Oddam ycie za wolno.}

B01_Tribal04_B00 = {Chciaem zosta farmerem.}
B01_Tribal04_B01 = {Kiedy dostaniemy bro?}
B01_Tribal04_B02 = {Jak to moliwe, e roliny rosn pod ziemi?}
B01_Tribal04_B03 = {Czy te macie Starszyzn?}
//==============================================================================
//******************************************************************************



//******************************************************************************
//==============================================================================
// Brotherhood Guards:
// There are two of them standing outside the bunker.
//
// Location: Bunker Entrance
// Appears: 01
// Removed: N/A
//==============================================================================


//==============================================================================
// Situation A: This is what the guards may say if addressed by the player.
//------------------------------------------------------------------------------
B01_Guard01_A00 = {Pozdrawiam ci, onierzu.}
B01_Guard01_A01 = {Wida po tobie zmczenie.}
B01_Guard01_A02 = {Hej, masz prycz koo mnie?}
B01_Guard01_A03 = {Mio ci widzie, onierzu.}
B01_Guard01_A04 = {Nie jedzcie gulaszu... zaufajcie mi.}
B01_Guard01_A05 = {Jak leci?}

B01_Guard02_A00 = {Hej! Patrzcie kto przyszed!}
B01_Guard02_A01 = {Niewiele si tu dzieje, onierzu.}
B01_Guard02_A02 = {Genera Barnaky jest surowy, ale uczciwy.}
B01_Guard02_A03 = {Suchaj rozkazw, to nic ci si nie stanie.}
B01_Guard02_A04 = {Powodzenia w nastpnej misji.}
B01_Guard02_A05 = {Nie zapomnij o wyposaeniu, onierzu.}
//==============================================================================


//==============================================================================
// Situation B: This is what the guards may say on their own before the tribals
// arrive.
//------------------------------------------------------------------------------
B01_Guard01_B00 = {Jeszcze tylko kilka godzin do zmiany.}
B01_Guard01_B01 = {*westchnienie*}
B01_Guard01_B02 = {Jedzenie byo paskudne.}
B01_Guard01_B03 = {Czas leci...}
B01_Guard01_B04 = {*ziewa*}
B01_Guard01_B05 = {Nudy.}

B01_Guard02_B00 = {Wszdzie spokj.}
B01_Guard02_B01 = {Widzisz t blizn... to Szpon mierci.}
B01_Guard02_B02 = {Chciabym si osobicie zaj tymi bandytami.}
B01_Guard02_B03 = {Dlaczego zawsze jak mam sub, musz obszukiwa ghula?}
B01_Guard02_B04 = {Kiedy bd w druynie Sztylet.}
B01_Guard02_B05 = {Przydaliby si jacy nowi rekruci.}
//==============================================================================


//==============================================================================
// Situation C: This is what the guards may say on their own after the tribals
// arrive. They'll move back to situation B when the tribals move on.
//------------------------------------------------------------------------------
B01_Guard01_C00 = {Rany, patrz na tych dzikusw.}
B01_Guard01_C01 = {*westchnienie*}
B01_Guard01_C02 = {Widzisz, jacy s przestraszeni?}
B01_Guard01_C03 = {Patrz! Temu wida jaja!}
B01_Guard01_C04 = {*ziewa*}
B01_Guard01_C05 = {Wtpi, czy przejd przez testy wstpne.}

B01_Guard02_C00 = {Mylisz, e wymieni t bransolet za co byszczcego?}
B01_Guard02_C01 = {Patrz... Hej, dzikusie! Do szeregu i stul si! Ha ha.}
B01_Guard02_C02 = {Spokj tam!}
B01_Guard02_C03 = {*westchnienie*}
B01_Guard02_C04 = {POKOCHAJ szkolenie wstpne!}
B01_Guard02_C05 = {Widzisz tamt lask? Uch!}
//==============================================================================


//==============================================================================
// Situation D: This is what the guards may say if addressed by the player
// after the player has gone to Bunker 02.
//------------------------------------------------------------------------------
B01_Guard01_D00 = {Czoem, onierzu.}
B01_Guard01_D01 = {Jak tam nowy bunkier?}
B01_Guard01_D02 = {Czy ty w ogle miewasz warty?}
B01_Guard01_D03 = {Trzymaj si, onierzu.}
B01_Guard01_D04 = {Ile trupw masz na koncie?}
B01_Guard01_D05 = {Jak leci?}

B01_Guard02_D00 = {Jak sobie radzi druyna Sztylet?}
B01_Guard02_D01 = {Masz chwilk?}
B01_Guard02_D02 = {Syszaem, e sytuacja robi si gorca.}
B01_Guard02_D03 = {Z jakiej jeste druyny?}
B01_Guard02_D04 = {Powodzenia na nastpnej misji.}
B01_Guard02_D05 = {Dobrze sobie radzisz, jak na nowicjusza.}
//==============================================================================


//==============================================================================
// Situation E: This is what the guards may say randomly after the player has
// gone to Bunker 02.
//------------------------------------------------------------------------------
B01_Guard01_E00 = {Pamitasz t adn dzikusk? Szybko przytya.}
B01_Guard01_E01 = {*westchnienie*}
B01_Guard01_E02 = {Czy to ci, o ktrych myl?}
B01_Guard01_E03 = {Dawno nie widziaem twojej druyny.}
B01_Guard01_E04 = {*ziewa*}
B01_Guard01_E05 = {Odpoczynek przed akcj, onierzu?}

B01_Guard02_E00 = {Czy mog si bardziej nudzi... nie.}
B01_Guard02_E01 = {Nie obchodzi mnie to! Dzieci bandytw te si licz na licie trafie.}
B01_Guard02_E02 = {Niektrzy zacignli si eby grabi, ale ja chciaem patrze jak umieraj ludzie.}
B01_Guard02_E03 = {W ktrym bunkrze jest najgorsze arcie?}
B01_Guard02_E04 = {Uwaaj! Straszne mam dzisiaj gazy.}
B01_Guard02_E05 = {Co nowego na froncie?}
//==============================================================================
//******************************************************************************



//******************************************************************************
//==============================================================================
// Brotherhood Soldiers:
// These soldiers are the guys that wander around the base, sleeping and
// eating.
// They are mostly asleep because if they're in base, they're not on duty. We
// have six varieties of warriors, some male, some female. The text is not
// gender specific.
//
// Location: Barracks and Other
// Appears: 01
// Removed: N/A
//==============================================================================


//==============================================================================
// Situation A: These are the sounds made by the warriors when they are asleep.
//------------------------------------------------------------------------------
B01_Brother01_A00 = {Zzz...}
B01_Brother01_A01 = {Zzz... *chrapie*}
B01_Brother01_A02 = {Chr.. rrr...}

B01_Brother02_A00 = {*beknicie*}
B01_Brother02_A01 = {Chrr...nie, Szponie mierci, bagam!... Chrrr...}
B01_Brother02_A02 = {Chrr...}

B01_Brother03_A00 = {Czemu si na mnie gapisz?}
B01_Brother03_A01 = {*pierdnicie*}
B01_Brother03_A02 = {Chrrr... *pierdnicie* chrrr...}

B01_Brother04_A00 = {*niuch, niuch*}
B01_Brother04_A01 = {Chrrr... *beknicie*}
B01_Brother04_A02 = {Chrrr..Cze, braminku...mmm.}

B01_Brother05_A00 = {Ciii! Kto ma ma?}
B01_Brother05_A01 = {*drapanie*}
B01_Brother05_A02 = {Chrrr.. ychy ychy... chrr...}

B01_Brother06_A00 = {Chrrr..}
B01_Brother06_A01 = {*mamrotanie*}
B01_Brother06_A02 = {Chrr... chrrr}
//==============================================================================


//==============================================================================
// Situation B: These are what the injured warriors will say while they're in
// the infirmary.
//------------------------------------------------------------------------------
B01_Brother01_B00 = {Cholerny bandyta, strzeli mi w plecy.}
B01_Brother01_B01 = {Prosz, dajcie mi jego rodki przeciwblowe.}
B01_Brother01_B02 = {Mog dosta troch rodkw przeciwblowych?}

B01_Brother02_B00 = {(jk)}
B01_Brother02_B01 = {Przynajmniej zabiem skurwiela!}
B01_Brother02_B02 = {To boli.}

B01_Brother03_B00 = {...drugi raz te skorpiony zatruy mi dup.}
B01_Brother03_B01 = {Aaach.}
B01_Brother03_B02 = {Moja dupa...}

B01_Brother04_B00 = {Auuu.}
B01_Brother04_B01 = {Co ja zrobi, jak amputuj mi nog?}
B01_Brother04_B02 = {Moja noga!}

B01_Brother05_B00 = {Co jest?}
B01_Brother05_B01 = {Wybuch zaatwi mi obie nerki.}
B01_Brother05_B02 = {Doktorek powiedzia, e wkrtce wyzdrowiej.}

B01_Brother06_B00 = {Patrz jaki bajzel!}
B01_Brother06_B01 = {Hej, doktorku! Cewnik mi si znowu odczepi!}
B01_Brother06_B02 = {Po co mi cewnik, skoro zamaem rk?}
//==============================================================================


//==============================================================================
// Situation C: These are the random lines spoken by the warriors when they
// are awake. If the player tries to talk to them, they'll say the same things.
//------------------------------------------------------------------------------
B01_Brother01_C00 = {Nie teraz! Spni si na inspekcj.}
B01_Brother01_C01 = {Spni si na wart.}
B01_Brother01_C02 = {Jak znajd chwil czasu. Musz znale co do jedzenia.}

B01_Brother02_C00 = {Kolejny dzie ratowania ludzkoci!}
B01_Brother02_C01 = {Kiedy mam nastpny patrol?}
B01_Brother02_C02 = {Lepiej zapytam sieranta.}

B01_Brother03_C00 = {Mam nadziej, e jestem godny.}
B01_Brother03_C01 = {Chrapaem?}
B01_Brother03_C02 = {(szepcze) Znowu zmoczyem ko!}

B01_Brother04_C00 = {Nudzi mi si.}
B01_Brother04_C01 = {Ciekawe, ktra godzina.}
B01_Brother04_C02 = {Chce kto zagra w pokera?}

B01_Brother05_C00 = {Stary, jestem wykoczony.}
B01_Brother05_C01 = {To by dugi marsz.}
B01_Brother05_C02 = {*wzdycha* Lepiej sprawdz sprzt.}

B01_Brother06_C00 = {Chrzani sub wartownicz!}
B01_Brother06_C01 = {*mamrocze*}
B01_Brother06_C02 = {Mam nadziej, e niedugo trafi do akcji.}
//==============================================================================


//==============================================================================
// Situation D: These are the random lines spoken by the warriors when they
// are awake and after the player has gone to Bunker 02.
//------------------------------------------------------------------------------
B01_Brother01_D00 = {Ach. Bohaterowie wrcili.}
B01_Brother01_D01 = {Dobrze ci znowu widzie.}
B01_Brother01_D02 = {*wzdycha*}

B01_Brother02_D00 = {Czy ty nie jeste mi winien pienidzy?}
B01_Brother02_D01 = {Kiedy bd w prawdziwej druynie.}
B01_Brother02_D02 = {Mam nadziej, e niedugo dostan awans.}

B01_Brother03_D00 = {Mam nadziej, e kiedy zostan Paladynem.}
B01_Brother03_D01 = {Jak dowiem si, kto marudzi...}
B01_Brother03_D02 = {Jak tam wojna?}

B01_Brother04_D00 = {Tutaj jest spokj.}
B01_Brother04_D01 = {Ciesz si, e nie jestem na froncie.}
B01_Brother04_D02 = {Kto ma ochot na szybk partyjk pokera?}

B01_Brother05_D00 = {Stary, jestem wykoczony.}
B01_Brother05_D01 = {Wrcilicie.}
B01_Brother05_D02 = {Dugo tu zostaniecie?}

B01_Brother06_D00 = {Znowu masz takie cikie spojrzenie.}
B01_Brother06_D01 = {S jakie fajne laski w waszym bunkrze?}
B01_Brother06_D02 = {Mam nadziej, e zobacz jak akcj.}
//==============================================================================
//******************************************************************************



//******************************************************************************
//==============================================================================
// Name: Nanuk.
// From: Mission 03
// Role: A good-looking prisoner.
// Background: An unfortunate tribal prisoner who is kept as an unwilling sex
// slave for Daisy-May. Nanuk has developed a nasty rash and a burning
// sensation while he urinates. He longs for release.
//
// Location: Infirmary
// Appears: End 03
// Removed: N/A
//==============================================================================

//==============================================================================
// Situation A00:
//------------------------------------------------------------------------------
M03_Nanuk_A00_W = {Szaman Bractwa jest tak samo niedobry jak Daisy! On zrobi Nanukowi "badanie inwazyjne" i to bardzo bolao! Nanuk nie bra piguek szamana Bractwa, eby pozby si wysypki. Nie ufa czowiek, ktry zrobi dua bl Nanukowi. Zanurz mojego "maego dzikuska" w oleju i przegoni ze duchy ogniem!}
//==============================================================================


//==============================================================================
// Situation B00: Floating text for Nanuk. This will float by itself or when clicked.
//------------------------------------------------------------------------------
M03_Nanuk_B00 = {Nie... wolno...mi... sika!}
M03_Nanuk_B01 = {Nanuk nienawidzi Szamana Bractwa!}
M03_Nanuk_B02 = {Umiesz zdj kltw z "Maego Dzikusa"?}
M03_Nanuk_B03 = {Nanuk nie wie, co robi.}

}
//==============================================================================
//******************************************************************************



//******************************************************************************
//==============================================================================
// Name: Pilot Wilson.
// From: Mission 04
// Role: Original pilot of the APC.
// Background: Wilson, better known as Pilot Wilson, is the warrior who has
// been cut-off from the rest of his unit. He is tired, hungry, and unshaven.
// His job in this mission is to guide the player to the APC and run away.
//
// Location: Vehicle Depot
// Appears: End 03
// Removed: N/A
//==============================================================================

//==============================================================================
// Situation A00: Before the mission (actually have him disappear one mission before
// that. DL)
//------------------------------------------------------------------------------
M04_Pilot_A00 = {Wykonaem wszystkie misje, w jakich braem udzia! I nie ma ode mnie nikogo lepszego za kkiem.}
//==============================================================================


//==============================================================================
// Situation B00: After he was relieved by the player and made it back to base.
//------------------------------------------------------------------------------
M04_Pilot_B00 = {Hej, wrcilicie! Syszaem, e dowdztwo wysao par druyn, eby oczyciy to brudne gniazdo szczurw. Oni albo my, prawda, Bracie?}
//==============================================================================

//*************************************************************************

// Situation Z00: Time to Move to the Next Bunker
//------------------------------------------------------------------------------
B01_Barnaky_Z00_W = {onierzu, nasze zadanie w tym regionie zostao wykonane. Nadszed czas rozwoju.\n\n

Teraz bdziemy dowodzi operacjami z nowego bunkra na poudniu. Zabierz tam swj oddzia.}
//==============================================================================

//==============================================================================
// Name: Recruits Master
// Role: Recruits Master of the Initiates.
//==============================================================================

//==============================================================================
// Situation A00: Recruits Master will speak, then open the Recruits window.
//------------------------------------------------------------------------------
B01_Recruits_A00_W = {Witaj, onierzu. Jestem Zarzdc Kadr Bractwa. Jeli chcesz zoy druyn, musisz porozmawia ze mn. A wic czym mog suy?}
//==============================================================================

//==============================================================================
// Situation B00: Recruits Master will speak, then open the Recruits window.
//------------------------------------------------------------------------------
B01_Recruits_B00 = {Tylko postaraj si przyprowadzi ich w jednym kawaku.}
//==============================================================================

